Overland Movement

Adventurers are allowed 20 movement points per day. As a general rule, each day is spent marching from dawn to dusk.

There are many types of terrain and each type costs a different amount of movement points to traverse. Adventurers should be mindful of travel conditions i.e. rain, fog, etc.

As the party moves, there is a chance for random encounters to occur (determined by a DM roll/check).

If moving forward would cost more movement points than you have available, the party must find shelter or make camp for the night; no partial movements.

Overland Movement

Ruins of Rhurark Lovelessfail